Feb 01, 2008, 12:47 AM // 00:47
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#1
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Frost Gate Guardian
Join Date: Oct 2007
Guild: N/A
Profession: D/
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All these "special" areas in dungeons
Everyhwere I go in a dungeon, if theres a pathway that leads to a wall I get right up close and am able to see through the wall. I'm just wondering why there is absolutely no mention of these areas in wiki.guildwars.com or gw.gamewikis.org because, as far as I'm concerned these areas should be mentioned.
Furthermore, the "Light of Deldrimore" or whatever section at the bottom of the page adds absolutely nothing to this.
Anybody mind helping me out? I'm certain that after a while more people would have found and posted whats up in the dungeons.
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Feb 01, 2008, 01:17 AM // 01:17
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#2
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Krytan Explorer
Join Date: Aug 2005
Guild: Just a ramblin' man, no place to call home...
Profession: W/
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You've probably found nothing. When you get close to things, if something is blocking the view of your character, it will fade it. If Light doesn't reveal it as hidden, then its just an aspect of the background and nothing more.
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Feb 01, 2008, 01:43 AM // 01:43
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#3
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Site Legend
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Computer graphics will never be perfect. Things like this will always happen.
__________________
Old Skool '05
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Feb 01, 2008, 01:52 AM // 01:52
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#4
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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many of the dungeons are recycled templates where in one dungeon, a path may lead somewhere, where in another dungeon, a path is awkwardly blocked off because it doesn't lead anywhere. They look very peculiar, but that's because Anet was too lazy to uniquely design each dungeon.
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Feb 01, 2008, 01:53 AM // 01:53
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#5
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Most dungeons are were produced using the ctrl-c ctrl-v design method. Differences in levels are achieved by adding walls to block off parts of the map, and these are what you're seeing.
Edit: Beaten to the punch by VitisVinifera
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Feb 01, 2008, 04:27 AM // 04:27
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#6
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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If you get close enough to a person you can see right through their head...same concept.
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Feb 01, 2008, 05:10 AM // 05:10
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#7
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Wilds Pathfinder
Join Date: May 2005
Location: You ever have to clean up after a Moa bird?
Guild: True Solunastra [SLA] Profession: Moa Wrangler
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Quote:
Originally Posted by VitisVinifera
many of the dungeons are recycled templates where in one dungeon, a path may lead somewhere, where in another dungeon, a path is awkwardly blocked off because it doesn't lead anywhere. They look very peculiar, but that's because Anet was too lazy to uniquely design each dungeon.
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And you put it so politely.
Yes, kids, being a game dev is SO fun. Nothing but endless money, girls, cookies, and adoring fans.
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Feb 01, 2008, 06:48 AM // 06:48
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#8
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by Rhedd
And you put it so politely.
Yes, kids, being a game dev is SO fun. Nothing but endless money, girls, cookies, and adoring fans.
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The "CTRL+C CTRL+V design method" is right where adoring fans turn into disillusioned ones.
And if everyone was judged on the effort they put into their job rather than the outcome...
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Feb 01, 2008, 07:22 AM // 07:22
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#9
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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Try looking through Cynn.
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Feb 01, 2008, 01:38 PM // 13:38
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#10
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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I'd like to have a closer look at the creepy torch-lit corridor behind the asuran gate at the end of the starting quest from EotN, where you run from the destroyers. Sometimes when you run through. and keep running, with the camera in first person view, you can see a long corridor behind the gate. Looks very spooky, but the game loads to the outpost too soon to really explore.
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Feb 01, 2008, 03:54 PM // 15:54
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by VitisVinifera
many of the dungeons are recycled templates where in one dungeon, a path may lead somewhere, where in another dungeon, a path is awkwardly blocked off because it doesn't lead anywhere. They look very peculiar, but that's because Anet was too lazy to uniquely design each dungeon.
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tis so true.
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Feb 01, 2008, 03:57 PM // 15:57
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#12
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Wilds Pathfinder
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Quote:
Originally Posted by Shyft the Pyro
The "CTRL+C CTRL+V design method" is right where adoring fans turn into disillusioned ones.
And if everyone was judged on the effort they put into their job rather than the outcome...
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they work like most people with the internet up on the left side and the work they are doing on the right. only problem is they love youtube lol.
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Feb 01, 2008, 05:55 PM // 17:55
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#14
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
Yes, kids, being a game dev is SO fun. Nothing but endless money, girls, cookies, and adoring fans.
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Right. Hang on, I'm going to go let my boss know that from now on I'm just going to half-ass my code whenever I get bored. I'll let you know how that turns out.
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